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The Legends and Adventures of Industralia #2: The Legend of the Engineer

So, you are having a bad day. Or a bad week. Maybe even a bad month.

If you are having a bad year – sorry, that. The year is nowhere near finished, yet. Things can get better?

While you wait (or to help stave off the bad day blues), there is always The Legend of the Engineer: The Legends and Adventures of Industralia #2, by Lori Alden Holuta. This perfectly packaged story connects to the world of Industralia (first presented in The Steamkettle Kids Save The Day – see last week’s post) and to characters first presented in The Flight to Brassbright (which has a review on this site yet to come). Miss Holuta gives to her readers a charming tale of the holidays – gone right. No real mishaps. There is a lot of love between all the characters. Were I to try and pinpoint a focus or ‘main story’ in this weaving in and out of the lives of the five or so characters the story presents over thirty pages (not counting the Engineer or the Tikkerbots or any of the kids except Margaret) is Margaret (for me).

This is a holiday story – and the gem of it all is the anticipation that the children seem to have waiting and hoping for the Engineer. Margaret captures this feeling of hope perfectly. When she is present, the story works for me.

She’s not the only character, though, and I can’t feel right in calling Margaret the main character. There are none (I don’t think). Like its predecessor, this is a beautiful and poignant story fit for all ages. It is also short. The writing brings to mind many of the stories I loved as a kid – especially ones written (yet again) by Robert Newton Peck. Still, for all its charm, I wish Miss Holuta had focused a bit more on one character – or had lengthened the end to show (more than tell) the truth behind the ‘Legend.’ I would have paid more for this happily – especially as nicely as she writes.

Still, it was a nice little story – and it leaves me looking forward to reading (and reviewing) A Life Invented next week.

The Legend of the Engineer is available both on Amazon and in Second Life for those in the know – and with a little change to spare!

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Starting Posts Again In Earnest: The Steamkettle Kids

As Nika’s Bazaar Books is rebranded in Second Life to Werks from the Iron Road, I am dusting off the blog and the Werks from the Iron Road website to get it moving again. Stan and Ollie have come and gone. Do Clockworks Dream of Gear-Toothed Sheep? has moved into a second edition. It’s been a while.

Still, for as much as things have changed over the past few years, some things haven’t. I still haven’t written a promised review of the works of Lori Alden Holuta! I wrote one way back in 2015 – and in an effort to things moving again, I am going to reprint my 2015 review of The Steamkettle Kids Save The Day below in its entirety. If, after reading the review, you want to give the story a try, you can find it on Amazon and in Second Life.

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The Steamkettle Kids Save The Day

Type: Short Story

Author: Lori Alden Holuta

Available At: The Brassbright Chronicle

Whatsis:

The story concerns the budding world of Industralia.  For the uninitiated, this is a land that first appears in print with this story, however, it will be expanded in the book “The Flight To Brassbright.”  The story concerns two children and their attempts to thwart a group of ne’er-do-wells bent on a scheme that will hurt the working people of their city gravely.

Thoughts:

To me, this tale evokes images, characters, and the general feel of other tales for preteens and teens that I’ve read growing up – such as “Soup” by Robert Peck, “The Ransom of Red Chief” by O. Henry, and “The Adventures of Tom Sawyer” by Mark Twain.  Generally speaking, I liked it a great deal.

When Positives and Negatives Collide:

The setting, for the story’s size is well-detailed.  However, I went into the story not knowing that it wasn’t a full book.  I quickly identified with the heroine, a Miss Paisley Pockets.  For the size of the story, the author does a very good job of telling the reader about her – just enough about her – to move the story forward and make the reader want to connect with her.  She seems like “Little Orphan Annie Meets Huck Finn.”

The other characters are good, but Paisley steals the show.  I don’t feel as much of a connection with them.  That could just be me.  It could be that we are only dealing with a short story.  Who knows?  As the universe of Industralia expands, however, I think the residents we find in Miss Holuta’s freshman work will each find their own time to shine.

All in all, this was right up my alley.  I loved it.  It’s fun, and innocent, and good – in style and otherwise.  The only real negative is that I feel cheated.  I want more story, because when the story ended, I wasn’t expecting it.  I guess if I want more, I have to “buy the book.”  Shrewd marketing ploy, Miss Holuta!  For you and your publisher, and I think I just might bite.

At 99 cents, why not buy your own copy of “The Steamkettle Kids Save The Day”, and tell me what you think?

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A Clockwork’s Critique: The Works and World of Lori Alden Holuta, Part One

Dear Reader:

Herein, I shall attempt a series examining the (both existing and upcoming) works of author Lori Alden Holuta.  The series starts with the first published review (I think!) of her short story The Steamkettle Kids Saves The Day.  From there, I will work through the rest of her works in order of publication.  I hope to end the series with an interview with the author about her writings, her influences, and her hopes – not only for her writings but for the world she has created.

Sincerely,

E.P. Isaacs

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The Steamkettle Kids Save The Day

Type: Short Story

Author: Lori Alden Holuta

Available At: The Brassbright Chronicle

Whatsis:

The story concerns the budding world of Industralia.  For the uninitiated, this is a land that first appears in print with this story, however, it will be expanded in the book “The Flight To Brassbright.”  The story concerns two children and their attempts to thwart a group of ne’er-do-wells bent on a scheme that will hurt the working people of their city gravely.

Thoughts:

To me, this tale evokes images, characters, and the general feel of other tales for preteens and teens that I’ve read growing up – such as “Soup” by Robert Peck, “The Ransom of Red Chief” by O. Henry, and “The Adventures of Tom Sawyer” by Mark Twain.  Generally speaking, I liked it a great deal.

When Positives and Negatives Collide:

The setting, for the story’s size is well-detailed.  However, I went into the story not knowing that it wasn’t a full book.  I quickly identified with the heroine, a Miss Paisley Pockets.  For the size of the story, the author does a very good job of telling the reader about her – just enough about her – to move the story forward and make the reader want to connect with her.  She seems like “Little Orphan Annie Meets Huck Finn.”

The other characters are good, but Paisley steals the show.  I don’t feel as much of a connection with them.  That could just be me.  It could be that we are only dealing with a short story.  Who knows?  As the universe of Industralia expands, however, I think the residents we find in Miss Holuta’s freshman work will each find their own time to shine.

All in all, this was right up my alley.  I loved it.  It’s fun, and innocent, and good – in style and otherwise.  The only real negative is that I feel cheated.  I want more story, because when the story ended, I wasn’t expecting it.  I guess if I want more, I have to “buy the book.”  Shrewd marketing ploy, Miss Holuta!  For you and your publisher, and I think I just might bite.

At 99 cents, why not buy your own copy of “The Steamkettle Kids Save The Day”, and tell me what you think?

 

 

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A Clockwork’s Critique: A Study In Steampunk – Choice By Gaslight

Type: Interactive Novel
Author: Heather Albano
Where Found: Google Play, Choice of Games, iTunes, The Steam Store

Whatsis:

An army surgeon in a time and place vaguely similar to Britain in the 1880s-1890s (and yet not Britain) works to preserve his homeland against the machinations of those who oppose his queen and country. By the end of the story, his actions (guided by you, fair reader) have unforeseen implications on all those he holds dear.

Thoughts:

Choice of Games does not disappoint. I have read many of their titles. I have yet to find one I do not like. The author has done a superb job at melding a number of steampunk tropes into this work. You want airships? Check. Disaffected and disgruntled labor movements? Check. Steam-mechs? Sure! Sorcery and intrigue? Yep! All of these elements are woven into a coherent narrative.

The story starts a bit clumsily for my taste. The main empire (Mercia) is a bit too much like Britain – without being Britain – and I initially bogged down trying to understand whether or not the author intended a Choose-Your-Own-Adventure historical novel with steampunk overtones. Once the author’s intent became clear (extremely early on), my enjoyment of the work picked up markedly (within the first page or two).

By the end of the first read-through, I was silently cursing myself at the choices I had made, primarily the one that led to the death of my spouse. I didn’t finish the first read-though, instead opting to start over from the beginning. Despite the problems I had with the opening of the book, I did enjoy it, and I would readily recommend it to others that appreciate interactive novels and steampunk literature.

Where Positives and Negatives Collide:

As I stated, I thought the story was compelling enough to read through a couple of times. It held my interest, and by the end of the story both times I felt extremely world-weary and tired. The author’s writing is solid, and it allowed me to connect with what my character was experiencing at a depth that I am not used to in titles that use the Choice of Games engine.

That being said, I think the story borrowed a bit too much from familiar steampunk conventions without presenting anything particularly new or memorable. As well, I wish that the author had included the ability for the main character of the novel to be either gender. The Victorian Age (in which many steampunk stories find the roots of the cultures they present) was a time of male-supremacy, to be sure. Still, the Victorians were not without women ready to challenge convention – from Susan B. Anthony to Nellie Bly to women like those that fought and died in engagements like the United States Civil War. Granted, the story HAS strong and important female characters. You just can’t be one even if you wanted to.

Allowing the character to be female would have possibly opened up the protagonist to the complex illusions women in combat roles in Victorian societies had to undergo to stay where they thought they should be. Introducing the possibility of a female main character could have exposed the reader to blackmail, unwanted (or wanted!) advances by members of their same biological sex, and made attempts to court characters in the story infinitely more difficult. For me, this element or a host of other changes that could have been tried would have made a good story such as this that much better. I also wish there were more romance choices. Why? Because, it’s romance. Who doesn’t need more romance in their lives?

Just adding this writer’s two cents to a tale already worth far more than its $3.99 price tag. Keep calm, and read on!